Move player with AddForce without slip.

Exemple i used :

rigidVar.AddForce(direction * Time.deltaTime, ForceMode.Impulse);

The player never stops speed up and he “slips”…
I need the AddForce because i use rigidbdy.velocity.magnitude for wind sound.

Hello Bryckout,

Try this:

rigidbody.AddForce(direction * speed);
OR
AddRelativeForce(Vector3.forward * 1);

Thanks
Ankush Taneja