Exemple i used :
rigidVar.AddForce(direction * Time.deltaTime, ForceMode.Impulse);
The player never stops speed up and he “slips”…
I need the AddForce because i use rigidbdy.velocity.magnitude for wind sound.
Exemple i used :
rigidVar.AddForce(direction * Time.deltaTime, ForceMode.Impulse);
The player never stops speed up and he “slips”…
I need the AddForce because i use rigidbdy.velocity.magnitude for wind sound.
Hello Bryckout,
Try this:
rigidbody.AddForce(direction * speed);
OR
AddRelativeForce(Vector3.forward * 1);
Thanks
Ankush Taneja