Move prefab in the direction its facing (2D)

In my scene (2D game) I have an empty game object which rotation is always facing at the mouse. When the mouse is clicked it instantiates a prefab which shoots at 0 degrees. I want the prefab to move in the direction of the launcher (empty gameobject).

public class ProjectileBehaviour : MonoBehaviour {

	public int speed;
	public int lifeTime;
	public GameObject Launcher;   //Empty gameobject where the projectile is instantiated

	void Update () {
		Destroy(gameObject, lifeTime);
		GetComponent<Rigidbody2D>().AddForce(new Vector2(speed,0));
	}
}

I know i have to change the second vector2 value but i dont know what to change it to. Someone help me?

First of all, your question is a bit confusing actually.

transform.left gives you the +x axis in local space.

transform.up gives you the +y axis in local space.

transform.forward gives you the +z axis in local space.

You can get opposite axises by adding “-” before them like: -transform.left (this gives -x axis in local space).

As they are all unit vectors (a vector whose length equals 1 unit), you can simply multiplicate them with your speed value and get the final vector that you need to apply your object.

Best wishes.

I am not sure I completely understand the question, but it sounds like you have something like a turret that rotates, the view is from above, and you are trying to should a projectile in a given direction. If that is the case then you would want to calculate the direction the projectile needs to travel and apply force in that direction after normalizing it.

dir = target.transform.position - transform.position;
dir = dir.normalized;
GetComponent<Rigidbody2D>().AddForce(dir * speed);

You should also perform this on LateUpdate, that would make for better/more realistic physics in your game.