I have a 2D ragdoll (with a rigidbody2D) and I want to move it around the stage without gravity - so that it does not fall down, but at the same time keep the impact of gravity in its HingeJoints2D rigidbodies, so that they continue to rotate during movement.
P.S. I have the boundaries of the playing field and the switching of the father’s body to the kinematic does not hold the objects inside of them.
I apologize if this is a stupid question. Thanks in advance!