Hi,
I move my Rigidbody with AddForce. But i should only rotate and move in x and y direction. Z should be locked. How to achieve that?
Thanks in advance
Hi,
I move my Rigidbody with AddForce. But i should only rotate and move in x and y direction. Z should be locked. How to achieve that?
Thanks in advance
This was just being discussed in another thread. I don’t have the link handy right now, but try searching the forums for ‘2d physics’ and you should find it (you’ll probably find some other relevant threads as well).
Yeah. This question has been asked about five times in the last week or so. What you need is the configurable joint. Unity - Manual: Configurable Joint component reference