Move speed not working properly

i have a script wich moves a ai character towards the player. the problem is that even though i change the move speed variable it does not seem to matter. the enemy still moves really fast.

#pragma strict

var player : GameObject;
var moveSpeed : float = 0.000001;
var detectDistance : float = 10;
var minDistance : float = 1.5;

function Start () {
player = GameObject.FindGameObjectWithTag("Player");
}

function Update () {
var distance = Vector3.Distance(gameObject.transform.position, player.transform.position);
	if(distance >= minDistance && distance <= detectDistance){
	Debug.DrawLine(player.transform.position, gameObject.transform.position, Color.red);
	gameObject.transform.LookAt(player.transform);
	gameObject.transform.Translate(Vector3.forward * Time.deltaTime * moveSpeed, Space.Self);
}else{
	Debug.DrawLine(player.transform.position, gameObject.transform.position, Color.green);
}
}

Variables by default are public in Javascript. This means that once a script is attached, you must change public variables in the Inspector. If you select the game object in the Hierarchy, then click on the gear icon in the upper right of your script in the Inspector, you can select ‘Reset’ to cause the script to reread the variables. Alternately you can just make your variables private:

private moveSpeed : float = 0.0000001;