Hello, I just started using unity and am working on using animated sprites. What I have is a simple sprite with rigid body and box collider, along with three separate animations. I can easily select each animation using a parameter I set in the animator (0,1,2). The animations run fine, but when I try to transform the position of the sprite it doesn’t move…
Now, what I do notice is that in my animation I am setting the sprites position so that it appears to float (moving the Y position up and down). Could this be what is preventing me from moving my sprite around? If so, is there a work around where I can keep the animation running while translating my object?