I’m working on a 2D sidescroller in 3D Unity with physics based movement but I’d like to implement a feature where you can fling yourself directly at an enemy by clicking on them. I figure I could achieve this with something like Vector3.movetowards but that would be non physics based movement.
Basically how can I get the player to move to mouse position but using physics? They don’t need to stop once they hit the mouse position, but they do need to hit exactly where mouse position is. Sorry I hope this makes sense, please let me know if you need any more info.