Im need this for learning purposes and if some nice person could dedicate some of there time to show me how it can be done.
So basically what i would like todo is when i create a gui button and once i click on it.
It would spawn a object on terrain which follows the mouse until you place it down. Like in RTS games when your building houses.
In your script where the button is, add a public attribute in your class where you can put the prefab gameobject you want to spawn.
When the button is clicked spawn one and reference it in a private attribute of your class.
On the Update() function, if the private attribute is not null, cast a ray from the camera to the ground and move the private gameobject to the collision point.
When you want to place it down, just unreference the object.
I didn’t get into details, because I think some research of your own would have helped you. This is not complicated stuff… Or maybe I’m missing something in your demand.