Was trying to get a lot of my code into the Game Controller object, but whenever I moved my OnTriggerEnter function, then the colliders stopped colliding.
Any suggestions? I’m guessing that my Game Manager just doesn’t know when the player strikes an object.
Below is my code:
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("Pickup"))
{
other.gameObject.SetActive(false);
count++;
setCountText ();
}
}