I’m working on a project that uses a lot of procedural and dynamic content - assets pulled from the web, levels generated via algorithms. The problem is that I don’t want to export the project itself as a build - I want to export a particular game. All the assets, the levels, potentially even multiple scenes.
I can’t see a good way of doing this. The best way seems to be to export the game content to another folder and use that as the basis of a fresh project that just contains the procedurally generated game content. But I’m not even sure this would work. Has anyone ever tried to do something like this before?
EDIT: This is now a forum thread here: http://forum.unity3d.com/threads/191022-Exporting-the-current-state-of-a-generated-game-to-another-project-build?p=1301058#post1301058