We have a path-finding/path-following script that navigates a character around fixed objects to reach its destination. We tested it out, and it works. So far, so good.
But as soon as we set it to start the character's walk animation (an animation of him walking in place . . . the path-following script takes care of the actual translation), the character's position keeps getting set back to his starting position every 10 or so frames (leading to a stuttering kind of motion). If I turn off the animation, the character translates as expected once again. It's as if the animation is somehow resetting the character's position.
Does this ring a bell to anyone? It sounds similar to Hunter_jonny's 2D problem here: http://answers.unity3d.com/questions/10789/animation-freezes-my-movement
But it doesn't look like he got an answer. (We already tried the empty game object suggestion, but that didn't make a difference, unfortunately)
Thanks, in advance for your help!