Findo
1
Hey guys, could I have a code snippet on how to move a object based on wheres its facing (z axis) and to move forward.
This is my closest thing :
rb.velocity = new Vector3 (0,0,1);
however, it doesent care about where its facing.
Thanks unity buddys!
That will always move the object forward on a global scale. Try using transform.forward to get the forward direction of the object.
Findo
3
how would i implement this into my code?
Take a look at the documentation I provided. It tells you it is a vector3, so replace your current vector3 with it.