Hi,
I’ve currently got an issue where, after respawn, the momentum my character had as he died (falling off an edge) is maintained.
I thought maybe I could disable and then enable rigidbody, but that breaks the game as I have a script reliant on it. Is there a work around?
A similar thing happens when touching a joystick as the scene spawns (could I kill two birds with one stone and make a movement ‘null’ kinda thing?)
Currently using javascript
Thanks for being amazing