Movement.cs(64,1): error CS8025: Parsing error

Hihi!
It looks i have a Parsing error! But i cant find it! Can you find it?

using UnityEngine;
using System.Collections;

[RequireComponent (typeof{CharacterController)}]
public class Movement : MonoBehaviour {
	public CollisionFlags collision;
	public float moveSpeed = 4;
	public float jumpSpeed = 4;
	public float turnSpeed = 4;
	public float gravity = 10;
	public Vector3 moveDirection;
	public CharacterController character;
	
	private AnimationState idle;
	private AnimationState walk;
	private AnimationState thrust;
	
	
	void Start {) {
			character = GetComponent<CharacterController>(};
			moveDirection = Vector3.zero;
			                                             
		    animation.wrapMode = WrapMode.Loop;
			animation["thrust"].wrapMode = WrapMode.Once;
			animation["thrust"].layer = 1;
			                                             
			idle = animation["combat_mode"];
			walk = animation["sword_walk"];
			thrust = animation["sword_thrust_mid"];
	}
			                                             
			                                             
	void Update (} {
		animation.CrossFade("idle");
				
		if(Input.GetAxis("Horizontal") != 0){
			transform.Rotate=[0, Input.GetAxis("Horizontal") / turnSpeed, 0);
		}
				
		if(character.isGrounded) {
			moveDirection = Vector3.forward * Input.GetAxis("Vertical");
			moveDirection = Transform.TransformDirection(moveDirection).normalized;
			moveDirection *= moveSpeed;
					
			if(Input.GetButton("Jump")){
				moveDirection = Vector3.up * Input.GetAxis("Jump");
				moveDirection = transform.TransformDirection(moveDirection).normalized;
				moveDirection *= jumpSpeed;
			}
		}
				
		moveDirection.y -= gravity * Time.deltaTime;
				
		collision = character.Move(moveDirection * Time.deltaTime);
				
		if(Input.GetAxis("Vertical") != 0) {
			animation.Play("walk");
		}
				
		if(Input.GetKey(KeyCode.H)) {
			animation.Play("thrust");
		}
	}
}

You have lots of mismatched brackets “()” and curly braces “{}”.

They both have different meanings i.e. if you need one you can not use the other without breaking your code.

They also need to be “balanced” i.e. every starting brace must be matched with a closing brace.

To help with this most IDEs will let you place a your cursor on one of the braces, and it will highlight its partner. If nothing is highlighted then examine the code to find the error.

You will find it easier to start fixing this problem in small sections i.e. fix each method in turn, then ensure the class as a whole is correctly formed.

Here I have corrected these problems in the Start() method:

  //void Start {) {
    void Start () {
       //character = GetComponent<CharacterController>(};
         character = GetComponent<CharacterController>();
         moveDirection = Vector3.zero;
 
         animation.wrapMode = WrapMode.Loop;
         animation["thrust"].wrapMode = WrapMode.Once;
         animation["thrust"].layer = 1;
 
         idle = animation["combat_mode"];
         walk = animation["sword_walk"];
         thrust = animation["sword_thrust_mid"];
    }