Movement of character by holding the up arrow instead of repeatedly pressing it.

hi, i am following the design3 tutorial on a skateboarding game but they have it so you press the button down to go a bit faster every time you press the button. i would like to change it so i press the button down and hold it so the character will reach its maximum speed then continue to move forward for a period of time like in any tony hawks game. im very new to coding so any help would be appreciated.
Here is the code i am using

var rotateSpeed = 90;
var pushImpulse = 3.5;

private var character : CharacterController;
private var trans : Transform;
private var speed = 0.0;
function Start ()
	character = GetComponent(CharacterController);
	trans = transform;

function Pushing()
	speed += pushImpulse;

function Update ()
	var horizontal = Input.GetAxis("Horizontal");
	trans.Rotate(0,rotateSpeed * horizontal * Time.deltaTime,0);
	if (Input.GetKeyDown(KeyCode.UpArrow))
	character.Move(trans.forward * speed * Time.deltaTime);

You are looking for Input.GetKey