Movement & Path Finding as for RTS game

Good time of the day for all.
I have one question about how to implement the movement of units in an RTS. And, if possible, examples would be by the way.
Thanks!

Unity has a navigation calculation algorithm build into the editor. That makes it easy to set up navigation agents in the world and choose destination points on a preset map.

Read here about it. And for coding examples, look into the scripting reference: Unity - Scripting API: NavMeshAgent