I wasn’t exactly sure how to title this, however I will explain what I mean. I am trying to make my game object move using:
transform.translate(Vector2.up * moveSpeed * time.deltaTime);
Now what I want to do next is what is causing some trouble. I would like the object to continue moving until it hits the Y value of 1, and then turn left. I almost have that working. See it WILL work if I use >= 1, because it skips over the value of 1 (not moving by choppy ints). Even if I try changing it to == 1.0f it still won’t work as I guess the object is moving too quickly and skips over some values. We’ve tried re-positioning it in the >= block of code but that bugs out and doesn’t work very well.
If you have any thoughts or possible solutions that would be great! Thanks!
Code ex:
if (transform.position.x <= -2 && transform.position.y < -1) {
transform.Translate(Vector2.up * playerSpeed * Time.deltaTime);
}
else if (transform.position.y <= -4)
{
transform.Translate(Vector2.left * playerSpeed * Time.deltaTime);
}