Movement with AD turning with Rigidbody

I’ve been having a lot of trouble with this recently. I know it sounds very simple but any help would be really nice. I am trying to move a game object in the direction it is facing using w. It should also turn left and right with the A key and D key. This all needs to be compatible with rigidbody. Thank you.

This script does what you want:

using UnityEngine;

public class RigidbodyController : MonoBehaviour
{
    public float movementSpeed = 1;
    public float rotationSpeed = 10;
    Rigidbody rigidbodySelf;
    
    void Start()
    {
        rigidbodySelf = GetComponent<Rigidbody>();
        rigidbodySelf.constraints = RigidbodyConstraints.FreezeRotation;
    }

    void Update()
    {
        float move = Input.GetAxis("Vertical") * movementSpeed * Time.deltaTime * 100;
        float rotation = Input.GetAxis("Horizontal") * rotationSpeed * Time.deltaTime * 100;

        rigidbodySelf.MovePosition(transform.position + move * transform.forward);

        rigidbodySelf.MoveRotation(transform.rotation * Quaternion.Euler(0, rotation, 0));
    }
}