hello my friends, i got a problem, im trying to use the function MoveTowards but when i start my game the object doesnt move, here is my code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyPath : MonoBehaviour
{
[SerializeField] List<Transform> waypoints;
[SerializeField] float MoveSpeed = 1f;
int waypointIndex=0;
void Start()
{
transform.position = waypoints[waypointIndex].transform.position;
}
void Update()
{
Move();
}
private void Move()
{
if (waypointIndex <= waypoints.Count-1)
{
var targetPosition = waypoints[waypointIndex].transform.position;
var movementThisFrame = MoveSpeed * Time.deltaTime;
transform.position = Vector2.MoveTowards(transform.position, targetPosition, movementThisFrame);
if (targetPosition == transform.position)
{
waypointIndex++;
}
}
else
{
Destroy(gameObject);
}
}
}