Well here’s what I noticed. I made an object that move towards another objects position on a certain event.
So I wanted to see how fast it was going so I made a Script statement like this.
moveSpeed = ObjectRB.GetComponent<Rigidbody2D> ().velocity.x;
But when ever my Object would movetowards the designated object on my certain event, I noticed my moveSpeed would remain as 0;
When I push the GameObject with my character. my moveSpeed number begins gaining.
So why is it that the Movetowards function can’t detect my Rigidbody’s velocity?
I’m thinking I get the picture here but I would really love some intel from anyone right now.
Help would be appreciated!