We’re using iPhoneUtils.PlayMovie() extensively for cutscenes and our game crashes least once per playthrough - and always at the beginning or end of a movie. No errors/crashes in the editor, only on the device.
Anyone ever experience anything like that? Any ideas?
that’s what I’ve been doing all day since. might be a memory problem. I figured that might be the case since it crashed sooner with Instruments running… I’ve been trying to reduce the amount of stuff that’s in memory all the time and it seems to be getting better. Have to test some more though…