I have a sphere, created by myself with normal/expected texture coordinates. If I create a texture as a spherical projection grid (lines of longitude and latitude) then it looks as expected when applied to the sphere. HOWEVER, if I have a movie where each frame is a spherical projection I get a totally different (and wrong) mapping of the movie onto the sphere. What gives? Ideas? Seems like a bug. ps: this occurred in version 2.1, I reported it but was ignored. Tried again with 2.5, same result.
Does the texture mapping rely on texture coordinates repeating? This doesn’t work with MovieTextures – they always clamp, so you have to use UVs in the 0…1 range.
Otherwise, what’s the bug number for your report?