I would like to include movie textures without using quicktime, but in the latest version of the unity engine when i do import as movie texture without quicktime on my computer, it says its required. The reason i am seeking a workaround for this is because I use a windows based computer, and this is from the Apple website itself:
QuickTime 7 for Windows is no longer supported by Apple. New versions of Windows since 2009 have included support for the key media formats, such as H.264 and AAC, that QuickTime 7 enabled.
The link for this is here: Download QuickTime 7.7.9 for Windows
A useful alternative that does not rely on this to be included in perhaps the next update would be helpful.
You coud use .ogg format of video in this case. You can convert video from most formats to .ogg with help of “VLC media player”, but be careful - converting to .ogg passes wi some losses in quality(not quite so big).
So, I used .ogg conveting when my Apple Quick Time Tools also did not work(import errors, OS - Win7 x64) - , but later, when I reinstall it with custom(not advanced, as it was for the first time) setup, it began to work correctly
Unfortunately, no. Movietextures in Unity rely on Quicktime. Although, movietextures in Unity 5 are quite broken. You could split a video into separate frames in a folder, and cycle through them using a script (I believe there are a few things that do this for free on the asset store).