MovieTexture bugged?

Hi all, I am trying to play a seamless video loop in Unity but I have been unable to do so.

While playing the movietexture unity always skips the first 7 frames, destroying the loop. This problem happens even while playing the video in the project explorer (however, when I open the video in quicktime I can see the video looping perfectly)

Anyone knows how to solve this issue? I have attached the video file for reference
https://drive.google.com/open?id=0BymStr89ruX0S2swc0N2Zmt0bkU

Thanks in advance for your time!

PS: I am using Unity 5.3.3f1

This is just a couple of ideas to get you going.

I know this is a big hack , but maybe you can just add some frames in the beginning of the movies to compensate, Also maybe you want to load the movie and let it rest for a moment before start playing it. It could be a solution , to let it “heat” up a little.

Maybe you can encode the movie to when you put it in the project ? Maybe you can play around with encoding it to ogg theora yourself and fiddle with the various settings, instead of having unity convert it ?

Hope you get it fixed

Cheers