MovieTexture color fidelity

I’m trying to use MovieTexture in Unity 5.2.0f3 on OS X and can successfully play videos, but the color is extremely bad.

In the attached screenshot, the left image is a PNG and the right is a MovieTexture. They’re both using the Unlit/Texture shader on a Quad and I believe the only difference is their position. The video’s quality is set to 1.

In this case I’ve imported an MP4/H.264 (yuv420p) which when compared to the PNG outside of Unity looks absolutely fine. I’ve also tried importing from a Prores video with the same result.

This minimal test project is also attached. Any ideas how to improve this?

Project attached

2311798–155765–ColorTest.zip (724 KB)

Any luck with this?
I’m observing similar issues on Windows with MovieTexture.

looks quite fine here (if make the game view big enough)

*oh i see the colors are still off, just font is better on full screen

The best solution I’ve come across is to export videos as .ogv, then Unity will not touch it upon import.

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