MovieTexture Format

I know that QuickTime/mov is the best type of file to use for movie textures.

However, what are the best Video and Audio settings to use.

I’m really more concerned with what audio compression to use when saving my movies because for some reason I can’t preview or play audio with my movies although it’s in the file and plays fine in QT.

These are the options QT gives me:

Linear PCM
AAC
Apple Lossless
IMA 4:1
MPEG 4 Low Delay AAC
Qualcomm Puevoice
iLBC

Thanks for any suggestions :slight_smile:

Not really…Unity uses Ogg Theora, so whatever your source movie format is, it’s getting recompressed anyway. The best type of file would ideally be uncompressed; that way you don’t go through the quality loss of two generations of compression. Takes up a bit of space, true… But you can at least use lossless-compressed audio without killing all your HD space.

–Eric