Movietexture playing out of sync


I am trying to make a movie texture play on multiple cameras at the same time. It almost work, but there are some delay between the cameras. The movie texture is on a plane in 3d space, so it should work, seeing that all other animations and movement works correctly.

If anyone have any idea how to fix this, I would be very grateful. :slight_smile:

It would seem to me it could possibly be a buffer problem. You could try to sync all clients on isReadyToPlay (start when the last client is ready).