MovieTexture problem

Okay, so, a question because I’m a bit stuck.
It’s really weird, I have a movie on a location that I want to play. This is just for testing purposes, so I’m using a static location of the video. And I’m using the following code;

using UnityEngine;
using System.Collections;

public class Main : MonoBehaviour {
	
	private MovieTexture idlescreen_movie;
	private bool movieloaded;
	
	// Use this for initialization
	void Start () {
		StartCoroutine(GetIdlescreenFromLocation());
	}
	
	IEnumerator GetIdlescreenFromLocation() {
		WWW idlescreen_location = new WWW("***/sonar_idlescreen_movie.ogv");
		yield return idlescreen_location;
		idlescreen_movie = idlescreen_location.movie;
		
		movieloaded = true;
	}
	
	void OnGUI() {
		if(movieloaded) {
			GUI.DrawTexture(new Rect(0,0,Screen.width,Screen.height),idlescreen_movie);
			idlescreen_movie.Play();
			idlescreen_movie.loop = true;
		}
	}
}

Now, the problem is that I’m not getting the movie. The path is correct and I do not get an error or anything. But the movie is not playing either.

In the editor, I even get weird text in the left corner. In a build of this the screen just goes black.

Does anyone have an idea what could be wrong?

And yes, I have a pro license :slight_smile:

Okay, nevermind! I should pay more attention to detail. Since it’s a local file I should’ve put “file://” in front of the path!
A workout and some food does miracles at times.