MovieTexture, used with GUI.DrawTexture();

I know how to make a movietexture animate within game space, but when i apply it as a gui element, with the GUI.DrawTexture(); it does not animate:

should

var CompanyLogo: Texture;

function Start() {
GUI.DrawTexture(Rect(0,0,800,600), CompanyLogo);
}

be enough to make such a function possible or is it impossible to use the movie texture in context with gui?

I don’t think you can use it on GUI.xxx, only on GUITexture.
GUI.xxx is recreated every frame so the texture is never beeing part of the update to be updated in its progress.

Your code wouldn’t work at all though, as you don’t start the texture from what I see. You need to start movies manually through the play method.