Hi guys,
I’m trying to play a video into Unity using VR, using a simple Movie Texture. My problem is when the video starts, the profiler shows a “Unaccounted” line, which takes 60% of the frame (and I see huge spikes in profiler). To be simple it cuts my framerate by 2.
I already converted my video to .ogv to help conversion at runtime.
Where does this performance issue come from ? How to get rid of it ?
Thanks a lot in advance !
PS : Unity v5.4.3p3