I’m using Screen space overlay
if I do the following. Moving the mouse a hair moves a GameObject a ton on the terrain. Which cause the canvas size is so huge and the terrain size is so small.
If I did increase the terrain size that probably won’t fix that though. Since I have it set for the canvas to resize on screen size. Anyone have any ideas how to handle something like this? Thanks
var currentPosition = card.transform.position;
currentPosition.x += pointerData.delta.x;
currentPosition.y += pointerData.delta.y;
card.transform.position = currentPosition;