Moving a 3rd person character without using Input.

Hello all,

I am currently developping a mini game. One of my tasks, is to develop a 3rd person character (construction walker) which uses a pathfinding mechanism, to find a path from a Vector3 point to another and walk it. I am stuck on the point where the agent has found the path, but cannot make him walk with the proper animation. What I have achieved so far is only moving him using the Controller component (SimpleMove), which moves the agent, but without any animations (moving legs, arms, etc.).
Any ideas of how I should work on this?

Thanks,
John

well if you want it to move along a predetermined path than i suggest that at each turn you use a transform var as a target and tell the object to change its position relative to the target and to change to a new target when its position = the targets position, as for the animation, since i assume the character is almost always moving then i suggest u use the walking animation as the default animation, or tell the script to run the animation if there is a change in the objects resting position