Moving a ball on roulette wheel with realistic collisions and output

Hi

I am new to unity 3d and making a roulette game, i am done with moving the wheel by applying angular velocity and torque, but i am not able to figure out the implementation of moving roulette ball on the wheel which will include collisions like in real roulette wheel

It would be great if somebody can direct me to the right approach

Thanks

Hello,

I saw hat You was build Roulette 3D and that You have problem with moving ball in the wheel.
I have the same problem. If you solved it, can You help me with that?

Thanks