I have a 2D character that’s set up with an idle animation but I need to be able to rotate a child object (his arm). I also need the rotation to stay in place when playing a walking animation too.
The idea is you can rotate the arm (it has a gun at the end) whilst standing still and also whilst walking. I don’t need any transitions as such between the different animations but I need the gun rotation to stay the same.
The problem is that when playing any of the animations the arm cannot be rotated.
The best I can come up with is to set an empty game object on the character where the arm pivot should be then programatically have the arm move to that point.
I was wondering if anyone knows of a better way to do it?