Right now my GameObject (enemy) is moved towards the CharacterController (player) on each update in the C# script. I am using:
transform.position = Vector3.MoveTowards(transform.position,character.transform.position, 0.03f);
This works, but my problem is that the update method is ignoring collision and causing the enemy to move inside of my player. Instead i want it to collide with the player, but not move inside of it.