Moving a spawned shuriken

Hello guys,

So i’m struggling with my shuriken script, it basically is a bullet script and even though i searched on the documentation i can’t get my script to work…
It should simply move forward depending on the direction my player is facing.
Here are my scripts :

public class Shuriken : MonoBehaviour {

    private Rigidbody2D myRigidBody;

    [SerializeField]
    private float speed;

    private Vector2 direction;

    public GameObject player;


    // Use this for initialization
    void Start () {
        myRigidBody = GetComponent<Rigidbody2D>();
    }
	
	// Update is called once per frame
	void FixedUpdate () {
        myRigidBody.velocity = direction.normalized * speed;
        direction = player.transform.eulerAngles;
	}

    private void OnBecameInvisible()
    {
        Destroy(gameObject);
    }
}

Thanks for any help provided : )

try like

direction = player.transform.forword;
myrigidbody.velocity = directionnormalizedspeed;

I did try, nothing happens
But i found the problem, it is because in my player script everytime i don’t press any movement button my direction goes back to Vector2.zero

    protected override void Update()
    {

        GetInput();

        base.Update();
    }

    private void GetInput()
    {
        direction = Vector2.zero;

        if (Input.GetKey(KeyCode.Z))
        {
            exitIndex = 1;
            direction += Vector2.up;
        }
        if (Input.GetKey(KeyCode.Q))
        {
            exitIndex = 3;
            direction += Vector2.left;
        }
        if (Input.GetKey(KeyCode.S))
        {
            exitIndex = 0;
            direction += Vector2.down;
        }
        if (Input.GetKey(KeyCode.D))
        {
            exitIndex = 2;
            direction += Vector2.right;
        }
        if (Input.GetKeyDown(KeyCode.E))
        {
            if (!isThrowing && !IsMoving) 
            {
                ThrowRoutine = StartCoroutine(Throwing());
            }
        }
    }

But if i don’t write direction = Vector2.zero; my character won’t stop moving, any ideas ?