This may sound a little stupid, but I’ve looked everywhere for a solution, but found nothing.
I’m spawning boxes, that fall one above the other.
And I need to move them all, as a pile of boxes…
The thing is, the char drags it around. It’s not an animation.
If I just drag the bottom one, the others will stand still, and fall when the first moves out.
When you say you move the bottom one, do you mean you test moving it in the inspector? 'cause I had done that for a while, but discovered that it only works if you actually apply some sort of physics to said bottom box.
Actually, we’re not using any physics to move objects.
My friend came up with something involving raycast, hit test and the object acquiring the same translation as the character…
that’s what’ve made it more dificult for me to move stuff =/
But I think grouping the objects would really work.