Hi,
I have start unity and I create a third person view game, i can move forward and backward and look at right and left with this script:
Rigidbody rb;
public float walkspeed;
float zmov = Input.GetAxisRaw("Vertical");
rb.velocity = new Vector3(0, rb.velocity.y, zmov) * walkspeed;
float xmov = Input.GetAxisRaw("Horizontal");
Quaternion deltaRotation = Quaternion.Euler(angleVelocity * Time.fixedDeltaTime * xmov);
I just want to move according to the angle of deltarotation please
I am making assumptions here, so I might be wrong.
You are using W and S to move forward and backward and A and D to turn.
The easiest way to do this is to rotate with A and D, THEN use transform.forward for the direction to move.
rb.velocity = transform.forward * Input.GetAxisRaw("Vertica") * walkSpeed;
The order is important, rotate then move not move then rotate.
1 Like
Thanks a lot! it working perfectly