I need to move object in a game with an drawn arrows, like in a scene editor. What is the best was to approach this problem?
P.S.
In the long term rotation engine in “editor-style” need to be added as well.
I need to move object in a game with an drawn arrows, like in a scene editor. What is the best was to approach this problem?
P.S.
In the long term rotation engine in “editor-style” need to be added as well.
Alright, why not apply a OnMouseDrag function to your script.
#pragma strict
function Start () {
}
function Update () {
}
function OnMouseDrag(){
//Use for X Arrow
var DragX : float = (Input.GetAxis("Mouse X"));
gameObject.transform.localPosition.x += DragX * Time.deltaTime;
//Use for Y Arrow
var DragY : float = (Input.GetAxis("Mouse Y"));
gameObject.transform.localPosition.y += DragY * Time.deltaTime;
}
So on your X Arrow, apply the X script, and apply the Y for the Y arrow. Play around with it until you get it how you like. You could Implement the Z Arrow with perhaps both depending on how you’re doing it. I hope this works for you! If you need anything else I might be able to help!