So I have been having this issue where I try to move an object up after right clicking and building a path up the hill. The object instead of moving up the hill decides to just get stuck on the hill and just sit there. I have tried using FixedUpdate with rigidbody.MovePosition, Vector3.MoveTowards, I’ve tried just doing it the old fashioned linear algebra way and no matter what I try it just gets stuck. I should also mention I’ve tried all of these inside of FixedUpdate and regular Update neither fixed the issue. So if anyone has any solutions I’m all ears.
Thank you,
GameDevBrian