Hi guys,
So I’m spawning objects in a circle and want to move them further away from the middle point of the circle. Every object is facing a specific direction (away from the middle point).
Now I want to increase the diameter of the circle by moving all objects away from the middle point (in the direction they are facing)
I tried Vector.up but that was obviously not working… So I tried Vector3.up with localPosition but that wasn’t working either. Do you have any suggestions what to use? I stumbled across Transform.InverseTransformVector and Transform.TransformDirection.
They sound pretty good but I have no clue how to use them. Does anyone have an idea?
BTW: I don’t want finished copy-paste code. I want to understand this s$$t so I can use it myself in other projects
Thanks for your help.