I have a static asset which is just a cube that im using as a wall, and i have them placed all around my scene. When i hit play one wall moves itself to another spot in the game space. Anyone have this happen before? Any fixes?
1 Answer
1It’s almost certainly a collider issue. You have a rigidbody and a collider set up for that item I believe, and it’s intersecting another object which rigidbody and collider.
If colliders intersect in rigidbody objects, they push eachother apart.
Did the wall have any scripts placed on it by mistake? (Or by similar notion, does it have any tags that you might be searching by and translating that GO by mistake?)
– mcarriere