I have an object (A) which turns to another object (B) with the LookAt function. How do I make A go to B?
What I found in the suggestions was:
rigidbody.AddForce(Vector3.forward)
It didnt work completelly since the object moved to global forward and I need local. Secondly I don
t want my object A run straight to B like with a raycast. I want it to JUMP in that direction. How should I do that?
The best thing that comes to my mind looks like this:
Move Forward (X,Z) with a Force (Y). Im sure there
s a script that depicts my idea. Would you please suggest it? Thanks.