Moving Bounded Volume in realtime not working


I’m trying to move bounded mode volume camera and Main Camera in realtime, in Editor everything is working as expected, but in Simulator and on Device pinch and hover effect do not work, how i can make input and hover make working?

Hello, thank you for flagging. We’ll need some additional information to be able to reproduce this issue. Would you be able to raise a bug in the meantime with relevant details about your project?


As per what @IsaacsUnity said, any additional information would be helpful!

For hover effects, do all the objects that you want hover effect to apply to have the PolySpatialHoverComponent? As for pinch, in bounded mode, pinches should be recognized. The PolySpatial sample scene BalloonGallery should provide an example of pinch and hover effects working in bounded mixed reality apps.