You may not pass in objects that are already persistent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditorInternal.InternalEditorUtility:SaveToSerializedFileAndForgetInternal (string,UnityEngine.Object[],bool)
UnityEditorInternal.InternalEditorUtility:SaveToSerializedFileAndForget (UnityEngine.Object[],string,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/InternalEditorUtility.bindings.cs:271)
UnityEditor.Build.Profile.BuildProfileContext:OnDisable ()
This error gets printed every time I enter play mode and open the editor. I don’t know what I did besides from moving the Build Profiles folder to my custom path that is under the Assets of course.
Edit: I also get this warning when I first open Unity Editor:
Failed to load build profile from Library/BuildProfiles/PlatformProfile.0d2129357eac403d8b359c2dcbf82502.asset.
UnityEditor.Build.Profile.BuildProfileContext:OnEnable ()
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget (string)
UnityEditor.Build.Profile.BuildProfileContext:EnsureInitialized () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileContext.cs:623)