I want my 3rd person character to move to the position i clicked. I also want that my character climbs some small walls automatically. The easiest way to get a smooth animation when going from walking to climbing is to use the animation from the FBX. When the climb animation is finished, i’m setting the character position to the hips position and i’m done. Should i use the FBX position from my walk animation when my character walks?
walking:
- start walking → play walk animation
- walk animation finished a loop → set character position to hips position
- if destination is not reached → play walk animation again (2.)
- if destination is reached → stop walk animation
but this solution is ugly. Is there a better way to do this?