Moving Clouds 2D

Hi so for my mobile 2D game I want to have it where I can have randomly generated floating clouds across the screen. I have a cloud sprite but I don’t really know what to do next. Any help?

Use some Animation Curves.

With Timeline and Cinemachine you mayby can make some more “Background Animation things”

Make an public array of gameobjects. Assign a bunch of them to it in the inspector. Randomize their positions in Start(). Set up another array of movement speeds, then each frame add the movement speeds to the transform positions of the clouds.