Hi folks. Can someone give me please advice? I have a mental block for weeks now 
I want to spawn clouds on a worldmap or planet overview and let them move around.
The problem is, I can’t imagine right now how to do this.
Is it possible to read from a pattern image like that and move the clouds
?
Else I could use a particle emitter, but I’m not experienced with the Unity one to create good clouds.
Thanks for any advice. I would appreciate some good samples.
Hi.
You can use Particle System to simulate clouds.
Here is a real-world example: Red Runner Game
Hope this helps.
Thanks.
Thank you, but I wanted it realistic with a top down view like on the sample image
Just imagine you look down on earth map (rectangle) and you see all clouds moving around the world. https://www.windy.com/ I want something like that, but just with clouds.
They are same, just adjust the rotation of the Cloud Particle System to get the same result, You can get the same result using Particle System, Give it a try.
Thanks.