Moving Collider without moving the child

I’ve got a jumping animation that lifts my Playermodel into the air that’s why i just want to move the Collider during the jump animation but if i change the transform.position of the Collider the Playermodel that is attached to the GameObject with the Collider moves up aswell. Is there a way to just move the Collider without moving the Playermodel?

Or is there any other approach i could take to adjust the playerhitbox with a jump animation aside from parenting the collider to the Playermodel?

My bad i definded controllerCollider as collider and not as CapsuleCollider that im actually using. CapsuleCollider gives me the option to use center and height as i need. Solved