I have spent half a day trying to figure this out and just can’t seem to figure out what is happening.
After about 30 seconds of clicking ‘Play’ the shadows begin to do this.
After 45 seconds, the shadows get worse and do this.
[preview of external content removed for GDPR compliance as it was including 3rd party cookies]
What have I tried?
- Changing around the ‘Shadow Distance’
- Changing the ‘Shadow Cascades’ to none, two and four and playing around with ‘Cascade splits’.
- Changing camera clipping from 0.1 to 0.4, 0.5, 1.0, 2.0 and max clipping to 10,000, 1000, 500.
- Changing camera rendering mode to ‘Deferred’.
- Changing Directional Light shadows from soft to hard and the bias settings.
- Changed the lighting to ‘Linear’ lighting in the ‘Player Settings’.
What’s in the scene?
Town is made of mesh colliders and all scene’s models are a scale of 1.0.
EnviroSky system has a directional light moving up and downwards based on time.
Either way, I believe it’s nothing to do with the EnviroSky system, but more based on the directional light of the system of how it’s moving around. I really don’t know what is going on anymore, is this a bug I am dealing with?
What Unity version am I on?
I am currently on Unity 5.6.0f3.